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64 de Hakken! Tamagotchi: Minna de Tamagotchi World (64で発見!たまごっち みんなでたまごっちワールド Appearance on N64! Tamagotchi: Everyone's Tamagotchi World) is a party video game developed by Hudson Soft (which was acquired by and folded into Konami in 2012) and released exclusively in Japan in 1997 by Bandai for the Nintendo 64.

The game requires players to competitively raise their Tamagotchis against one another. The winning player's Tamagotchi evolves into a special character only available in the game, with a total possible 59 characters to obtain.

Another Tamagotchi party game, Tamagotchi: Party On!, was released 9 years later for the Wii. Unlike Minna de Tamagotchi World, it saw an international release.

Gameplay[]

The game is played with a total of four players. Each player selects one of several eggs that come in five colors and two patterns. The color of the egg determines the color the player will be identified under and the color their Tamagotchi will use throughout the game: White, Blue, Red, Yellow, and Green. The texture, checkered or plain, determines whenever the player will raise a Tamagotchi using the P1 evolution chart or the P2 evolution chart.

Players begin the game with 64 credits used to perform the various actions, such as feeding or giving medicine to their Tamagotchi, and successfully doing so will raise the evolution bar. More credits can be earned or taken from other players through events on the board spaces or through minigames. The game ends when a player raises their Tamagotchi to full adulthood and maximizes their evolution bar for the fourth time. If the winner is not a computer player, the game shows a cutscene of the winner's Tamagotchi evolving into a special character with Professor Banzo and Mikachu before returning to the Tamagotchi Planet. Said special character will be viewable in the options menu.

Failure to properly care for a Tamagotchi will result in it dying and the caretaker of that Tamagotchi losing the game. The game will end prematurely with an abrupt "Game Over" screen if every human-cared Tamagotchi is dead.

Commands[]

After rolling the die and landing on a space, the player is prompted with five options and a sixth "Cancel" option. Counter-clockwise the options and sub-options are:

  • Food
    • Meals (Rice ball, Meat, Carrot) - 3 credits each, increases evolution meter
    • Snacks (Candy, Cake) - 3 credits each, doesn't increase evolution meter
  • Game - 3 credits per play, Increases evolution meter each succesful game
    • Game type is picked at random. There's new game types like a whack a mole game and shuffling cup game alongside the ones featured on the Original Tamagotchi and they last one round instead of 5.
  • Medicine
    • Syringe - 8 credits
    • Pill - 8 credits
  • Toilet - 3 credits
  • Discipline - 3 credits, incorrect usage will result the Tamagotchi losing one happy heart

There is a chance that another player's Tamagotchi will shove the current player's one when feeding it or playing a game with it and the player is then forced to consume their credit to take care of them.

Spaces[]

  • GO Space: The space all player start on, landing or passing through it will grant the player a lot of points in credit and evolution meter
  • Plus space: Increases evolution meter
  • Minus space: Decreases evolution meter
  • Weight lifting space: The player must play a single player mini game in which the goal is to mash the A button to keep the Tamagotchi from falling from a treadmill. The player is promptly given credit based on their performance
  • Reizokotchi space: Reizokotchi appears and gives out food for the Tamagotchi which maxes out their hunger meter.
    • A glitch (possibly emulator related) exists in which the game softlocks when landing on this space.
  • Heart shaped ribbon space: Mikachu appears and gives a spa treatment to the Tamagotchi which maxes out their happy meter.
  • Banzo space: Banzo gives out a series of items that temporarily prevents the Tamagotchi's happy meter to decrease. The more expensive, the longer.
  • Mikachu space: Same as Banzo's shop except it temporarily stops the Tamagotchi's hunger meters to drop.
  • Mini game space: A selection of 10 4 player mini games picked by the roulette that stops when pressing A. The selected mini game is then played.
  • Exclamation point space: A random object falls down on the Tamagotchi. If they dodge it, their evolution meter increases if they don't, it decreases instead.
  • Question mark space: Turns into a random space.
  • Card space: Gives out a random card.

Card[]

Cards have varying effects, usually revolve around giving a positive effect to the user's Tamagotchi or give a negative one to their opponent's Tamagotchi.

Trivia[]

  • Mariotchi and Waruotokotchi, respectively being based on Mario and Wario from the Super Mario series, marks this game being the first notable crossover between Tamagotchi and Nintendo, being succeeded by Mario Kart Arcade GP 2 (an arcade Mario Kart game that features Mametchi as a playable driver) and the Eevee x Tamagotchi (a Tamagotchi Nano variant themed after Eevee from Pokémon).
    • Additionally, this game can be seen as a forerunner to the Mario Party series, as it has similar gameplay and was released a year prior to the first Mario Party game, which was also developed by Hudson Soft, who would continue developing subsequent games for the series until 2007.
  • The Tamagotchi toy's beeps are featured in the game, but its attention beep is lower-pitched than usual.
  • The game is infamous for its extreme incompatibility with the majority of existing Nintendo 64 emulators, generally crashing seconds within starting up or the near majority of the graphics rendered in corrupted states to the point of being unplayable.
  • The game contains multiple unused voice lines for both Mikachu and Banzo, one involving the characters referring to some sort of mechanic of selecting a board. This implies the game was planned to have multiple game boards at some point in time, but was cut.

Gallery[]

Images[]

Videos[]


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