Death is the final stage of the Tamagotchi Life Cycle. Following the sequence and the appearance of the death screen, the user's Tamagotchi is lost. The user can view their Tamagotchi's final age, and then must then restart the Tamagotchi either by pressing A and C together (or just the B button on Tamagotchi Smart), or by pressing the Reset button on the back of the unit.
Often, the death sequence is changed between Japanese and English releases, and modern releases have included the possibility of the Tamagotchi running away instead. However, the effects of it running away and dying are identical.
There are several factors that may lead to the death of a Tamagotchi. The following are the most common:
- Care Mistakes are the most common factor. Mistakes in the Care of a Tamagotchi not only influence what character the pet grows into, but also how long it will live. Allowing too many care mistakes to accumulate would trigger the Tamagotchi's death. The threshold of how many care mistakes are needed has increased with modern releases.
- Sickness is another current common factor. Leaving a Tamagotchi ill over an extended period of time will cause the Tamagotchi to perish.
- Old Age is a factor limited to older releases. In this case, each Tamagotchi character has a specific life span, and how it's cared for will determine if it is expanded or shortened. As the life span grows longer, the Tamagotchi will become much more needy for food and attention, until it finally passes away. The average Tamagotchi lifespan is around 12 days, with the lowest around age 7 and the highest around age 25. This factor has been negated on modern releases; the age counter stops when it reaches 99, but adults will now live for as long as the user takes good care and prevents care mistakes. Additionally, on most Tamagotchi Nano models, the character will also leave on their own after an extended period of time, though a departure in this way and not neglect is usually a 'good ending'.
- Predators is a factor limited to the Tamagotchi Ocean, the Mori de Hakken! Tamagotch, and several Tamagotchi Nano releases. In these cases, the Tamagotchi is attacked by another creature, and the user must intervene to save it. Failing to do so may result in injury or death.
- The Grim Gotchi is the penultimate factor of death on many modern releases. If any of the previous requirements to trigger death happen, the Grim Gotchi will eventually appear, and the user will have 15 minutes to banish it, whether it be by using a previous Tamagotchi's spirit or by bringing the Tamagotchi to the hospital. If the user fails (or is unable to), the Grim Gotchi will trigger the death sequence.
On some releases, additional factors may appear that are unique to them:
- Tamagotchi Angel: Turning off the lights while the Angel is awake will cause it to be ambushed by Gaikotchi. If this is done too many times, or when the Angel is at an old age, it will trigger the ending sequence - younger angels are more likely to go through a bad end and mutate into Deviltchi.
- Tamagotchi Ocean: While the Tamagotchi is in the child and teen stage, the Discipline meter must be filled to at least 5/7 before evolution time, or it will die. Additionally, accumulating four illnesses, whether from being attacked by a predator or any care-related reason with more than 6 hours prior to evolution will result in death. Feeding too many snacks and altering the clock also may trigger it to die prematurely.
- Tamagotchi Osutchi and Mesutchi: Having a Tamagotchi reaching the max weight will result in the character becoming Debutchi, who would have very limited access to the care options, almost guaranteeing care mistakes if not reverted back to access to these options again by playing minigames to reduce weight. It will also die after 24 hours if not reverted back even if it survives the care mistakes happening during the time. The transformation into Debutchi itself is also a care mistake. Also, severely negating a teen character might result in the evolution of Sutebotchi and Tsuketchi, who cannot marry despite also being Adult characters, and they will also die from old age.
- Debirutch no Tamagotch: If the Tamagotchi's Devil Power remains above 90 for too long or hits 100, a Bad End will occur. Additionally, Clione Deviltchi's Good Friend ending will occasionally feature a Chesnut Angel.
Some Tamagotchi releases will have multiple possible death sequences, and which sequence happens is determined by how well it was cared for and what triggered its death. Most commonly, death sequences differentiate between "good" and "bad" ends. For example, on the original Tamagotchi, it will show the Tamagotchi laying an egg just before it dies if it was cared for well through its adulthood, while no egg is laid if it either dies from neglect or dies before reaching adulthood.
This is also the case for many Tamagotchi Nano models. Many of the models feature different endings that are obtained depending on if the character has been neglected for too long, or in the case of releases like Jordy Tamagotchi and R2-D2 Tamagotchi, what kind of minigames the character has played during the fixed period of time, which will influence the types of endings they get, in a similar concept to evolutions depending on minigames in other models before they eventually depart, die or run away.
Once the Tamagotchi dies, none of the icons on the screen will be able to be selected, and on some releases, the clock screen will be inaccessible. On most releases, the user can check the Tamagotchi's final statistics (only its age and sometimes weight for most vintage release, and its name and Generation on modern releases). Pressing A and C together will trigger a new egg to appear.
On all of the Tamagotchi Connection models from the Version 1 through Version 4.5, all items and Gotchi Points are lost. The Japanese models (Keitai Kaitsuu Tamagotchi Plus onward) all retain items and Gotchi Points. From the Version 5 onward, items and Gotchi Points being retained after death became the standard across all regions. On releases with travel, all locations unlocked will be retained (with the exception of the Gotchi King's Castle on the Tamagotchi Plus Color and Hexagontchi).
On some releases, once the new egg is hatched, a photo of the previously deceased Tamagotchi will appear in the Notebook icon under the "Memory" or "History" section. For releases that include m!xing, including the Tamagotchi m!x and Tamagotchi On, all genetics will be lost.
For the vintage era releases, such as the original Tamagotchi, death is inevitable. Therefore, even if taken perfect care, the Tamagotchi will still die, and once it starts dying, the process cannot be stopped. However, it is possible to extend the lifespan by pausing it through the clock set screen. The Tamagotchi's overall lifespan is based on both what adult it evolves into and how well it's cared for; for example, Tarakotchi will often die within three days of evolving, while Mametchi can live for 20 years or more. As it ages, it will get sick more often and deplete its Hungry and Happy meters faster, making care mistakes more likely.
One can manipulate the Tamagotchi's age on vintage models by setting the time to make it wake up from sleep repeatedly, since each time this is done the Tamagotchi's age will be increased by 1. However, the total running time of the Tamagotchi is still the same.
While Tamagotchi can also die from old age on Osutchi and Mestuchi, by marrying two units and give birth to babies, one can continue running these two models without seeing the death sequence. However, if they enter Senior Stage without marrying or evolve into Sutebotchi and Tsuketchi, they cannot marry anymore and are left to die from old age.
Tamagotchi Connection/Tamagotchi Plus
For the Tamagotchi Connection toys (including the Tamagotchi Connection Version 1 through Version 4.5, Tamagotchi Music Star, Tamatown Tama-Go, Tamagotchi Friends, Dream Town Digital Friend, and the 2005 version of the Tamagotchi Mini), the unit can be paused by pressing the A and B buttons together. The Tamagotchi will stop in place and the word "PAUSE" will appear above its head (the Mini will show an exclamation mark instead). This does not work on any Japanese release; the clock screen method must be used instead.
For the Version 5, or V5 Celebrity, the user can use the Travel Channel as a pause function. The channel is free to use on all English versions, while the Japanese versions require Gotchi Points to use it. Additionally, pressing the A button 100 times during the first part of the death sequence will stop the Tamagotchi from dying or running away.
If a Tamagotchi has previously died on the Keitai, Akai, Entama or Uratama, a portrait of them will appear in the "Memory" section of the Notebook icon. Selecting them will allow the current Tamagotchi to pray to them. If the user's current Tamagotchi is about to die, the user can have it pray again, and the spirit of the previous Tamagotchi will appear and save the current Tamagotchi from death. This can only be done once.
Most of the models in the Connection/Plus era have a Senior Stage that is also known to pass away from old age. However, as these models all have marriage (as well as the in-game matchmaker, allowing for a single device to have marriage too), one can avoid this by marrying their Tamagotchi and starting the next generation. However, once in Senior Stage, the matchmaker will not appear anymore, but the Tamagotchi may still marry another Senior Tamagotchi from another device, which most notably results in Oyajitchi, who can only be obtained in this way.
On the color releases, if the player selects the clover icon during this part of the death animation, they will be able to summon an ambulance to drive the Tamagotchi to the hospital and save it. This can be done an unlimited amount of times. From the Tamagotchi iD to the 4U+, if the Tamagotchi is an adult and is planning to run away, they will stop packing up and flowers will appear in the backyard. On the Tamagotchi 4U and 4U+, if a Tamagotchi tries to run away, leaving it idle for a long period of time will cause it to leave. However, if the user chooses "Scold" after the animation starts, it will leave immediately; choosing "Talk to" three times will prevent it from leaving. When it does leave, a letter will appear on screen. In the first 24 hours following the runaway, the user is given an opportunity to search for it. If "Yes" is chosen, an animation will play of the neighborhood being searched before the Tamagotchi is found in a tent at the park and returning home. If "No" is chosen or if 24 hours have elapsed, pressing A will show a letter on screen and the Tamagotchi cannot be brought back. On Tamagotchi Smart, both the running away and death sequence can be stopped by tapping the housecare option,
On the Tamagotchi m!x and Tamagotchi On, the Tamagotchi can be sent to the play room/hotel from the hours of 7 AM to 7 PM, or visit their parents' house from the second generation on from 7 AM to 5 PM. Like the Travel Channel on the Japanese V5, it costs Gotchi Points to use the hotel, and the Tamagotchi will become unhappy if not picked up from the hotel before it closes. The parent's house is free and does not cause unhappiness if not picked up by the user. On the Tamagotchi Pix, the Tamagotchi can be looked after by a sitter who comes to their house instead. On the Tamagotchi Smart, Smaspitchi is able to take care of the user's Tamagotchi between 7 AM and 6 PM, but will become unhappy if left alone with them afterwards.
The aforementioned housecare options cannot be used if the Tamagotchi character has either one of the empty hunger or happy meter or both - the player must first care their Tamagotchi before doing so.
In the Anime
Episode 9 of Anime TV de Hakken!! Tamagotchi shows the passing of a Ginjirotchi, surrounded by his friends in the hospital. His spirit leaves his body as an Obaketchi that's invisible to everyone, and he is shortly after escorted by Chestnut Angel through the gates of the Tenshitchi Capital, where it becomes Ghost Jr, and then Ginjirotchi Angel.
No anime adaptations in the modern era have explicitly shown death. There have been a few instances where death is implied, but the Tamagotchi believed to have passed ends up being completely okay moments later.
- On the Mothra Tamagotchi, the pet will never lay an egg in its death sequence if it dies from old age, but has also been known to lay an egg if neglected to death while it is of a sufficient age.
- On the Keitai and Akai, purchasing a special tomb (高級墓) for 5000 Gotchi Points will trigger an alternate death sequence, where Chestnut Angels appear and escort the Tamagotchi to the afterlife, and the standard tombstone is replaced with the special tomb.
- The 2017 rerelease of the Tamagotchi Mini was the first English Tamagotchi to not alter the death sequence and screen from the Japanese version. This was followed by the Tamagotchi On, the first color screen in the USA, retaining the original death sequence and screen from the Meets.
- Despite heavy alteration in English-language releases (mostly due to censorship that bans religious contents such as the depiction of spirits and ghosts), the programming of death remains the same in all releases.
- In the original release of English Tamagotchi P2, the Tamagotchi is seen with an inanimated sleeping animation (with beds if applicable) during the death sequence, without the flashing skull icon in the Japanese Version or English P1, though the heart monitor-like sounds are still present. This isn't the case with the re-releases, though.
- Tamagotchi cannot die in My Tamagotchi Forever; instead they graduate and leave home, making it the only game to lack this sequence.
- Many Tamagotchi Nano models also feature multiple endings, none of which depicting actual death, but rather departing after accomplishing the characters' goals or going on a journey, though in many of them the character can still be depicted running away in distain if not taken good care of. However, other Nano models either have death or running away being one of the 'bad endings', or having such ending being the only ending regardless of the conditions.
|General Functions||Care • Health meter • Meal • Snack • Training • Poo • C-click reaction (Close Up) • Shop • Notebook|
|Growth||Egg stage (Cocoon) • Baby stage • Child stage (Young Forms) • Adult stage (Personality stage) • Post-adult stage • Sickness • Death (UFO) • Tamagotchi Life Cycle • Generation (First Generation) • Evolution • Tamagotchi Family|
|Other Features||Bonding • Tamacom • Bump • Marriage • Gotchi Points • Skill Points • Jewelry • M!xing • Tamagotchi Power • TamaTomo • Color Changing Foods • Color Genetics and Combinations|
|Species||Gaiatchi • Humans • Predator • Tama Pet • Tamagotchi Subspecies|
|Tamagotchi Device||Batteries in a Tamagotchi • Debug (Tamagotchi Programming) • ROM Testing|