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[[File:Jdeth.gif|right|thumb|[[Obaketchi]], the first death screen.]]
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'''Death''' is the final stage of a [[Tamagotchi]]<span style="font-size:14px;">'s </span>[[Tamagotchi Life Cycle|life cycle]]. When the death sequence appears, the Tamagotchi will be lost forever. The user must restart their game afterwards, either by pressing buttons A and C together, or by pressing the Reset button on the back of the device.
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'''Death''' is the final stage of the [[Tamagotchi Life Cycle]]. Following the sequence and the appearance of the death screen, the user's Tamagotchi is lost. The user can view their Tamagotchi's final age, and then must then restart the Tamagotchi either by pressing A and C together, or by pressing the Reset button on the back of the unit.
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Often, the death sequence is changed between Japanese and English releases, and modern releases have included the possibility of the Tamagotchi running away instead. However, the effects of it running away and dying are identical.
   
 
==Causes==
 
==Causes==
 
 
There are several factors that lead to the death of a Tamagotchi:
 
There are several factors that lead to the death of a Tamagotchi:
   
*'''[[Care Mistake]]s''' are the most common factor. Allowing too many care mistakes to accumulate would trigger the Tamagotchi's death. The threshold of how many care mistakes are needed has increased with modern releases; for instance, the [[Chou Jinsei Enjoi Tamagotchi Plus]] and related releases require only five care mistakes in a single growth stage to invoke death.
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*'''Care Mistakes''' are the most common factor. Mistakes in the [[Care]] of a Tamagotchi not only influence what character the pet grows into, but also how long it will live. Allowing too many care mistakes to accumulate would trigger the Tamagotchi's death. The threshold of how many care mistakes are needed has increased with modern releases.
 
*'''[[Sickness]]''' is another current common factor. Leaving a Tamagotchi ill over an extended period of time will cause the Tamagotchi to pass away.
 
*'''[[Sickness]]''' is another current common factor. Leaving a Tamagotchi ill over an extended period of time will cause the Tamagotchi to pass away.
 
*'''Old Age''' is a factor limited to older releases. In this case, each Tamagotchi character has a specific life span, and how you care for it will determine if it is expanded or shortened. As the life span grows longer, the Tamagotchi will become much more needy for food and attention, until it finally passes away. This factor has been negated on modern releases; Tamagotchi pets will now live for as long as the user cares for it and prevents Care Mistakes. The average Tamagotchi lifespan is around 7-12 days.
 
*'''Old Age''' is a factor limited to older releases. In this case, each Tamagotchi character has a specific life span, and how you care for it will determine if it is expanded or shortened. As the life span grows longer, the Tamagotchi will become much more needy for food and attention, until it finally passes away. This factor has been negated on modern releases; Tamagotchi pets will now live for as long as the user cares for it and prevents Care Mistakes. The average Tamagotchi lifespan is around 7-12 days.
*'''[[Predators]]''' is a factor limited to the [[Tamagotchi Ocean]] and [[Mori de Hakken! Tamagotch]]. In this case, a Tamagotchi can die from being attacked by another creature. The Tamagotchi Ocean features a polar bear, while the Morino Tamagotch features a human foot or a [[Keropyontchi|frog]].
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*'''Turning off the lights''' is a factor limited to the [[Tamagotchi Angel]].''' '''If the lights are turned off when the Tamagotchi is still awake, they will get sick or die. Immature Tamagotchi are less likely to die than adults, but will always go through the bad end and mutate into [[Deviltchi]]; while the act has a higher mortality rate for adults and will usually result in the good end.
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*'''[[Predators]]''' is a factor limited to the [[Tamagotchi Ocean]], the [[Mori de Hakken! Tamagotch]], and the [[Gudetama Tamagotchi]]. In this case, a Tamagotchi can die from being attacked by another creature. The Tamagotchi Ocean features a polar bear, the Morino Tamagotch features a human foot or a [[Keropyontchi|frog]], and the Gudetama features a pair of chopsticks.
 
*'''Lack of discipline''' is a factor limited to the Tamagotchi Ocean. [[Kuragetchi]], [[Otototchi]] and [[Kingyotchi]] will die shortly before they are due to evolve regardless of what care they were given if their discipline meter is below 5/7.
 
*'''Lack of discipline''' is a factor limited to the Tamagotchi Ocean. [[Kuragetchi]], [[Otototchi]] and [[Kingyotchi]] will die shortly before they are due to evolve regardless of what care they were given if their discipline meter is below 5/7.
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*'''The [[Grim Gotchi]]''' is the penultimate factor of death on many modern Japanese releases. If any of the previous requirements to trigger death happen, the Grim Gotchi will eventually appear, and the user will have 15 minutes to banish it, whether it be by using a previous Tamagotchi's spirit or by bringing the Tamagotchi to the hospital. If the user fails (or is unable), the Grim Gotchi will trigger the death sequence.
   
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== Good Ends/Bad Ends ==
==Overview==
 
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On certain releases, like the Tamagotchi Angel, depending on how you take care of your Tamagotchi, there will be good end or a bad end. The good end is the Tamagotchi crying in the middle of the screen then if you push a button, it will fly upward and the message "Thanks!" (in Japanese releases) or a starry sky (in Western releases) will appear afterward. It will only occur if the character dies at the adult stage. The bad end is the character blinking from themselves to Deviltchi in the Japanese releases or a black egg in the Western releases, until setting on a screen showing Deviltchi next to a skull or the message "Bye bye!" respectively. On the Gudetama Tamagotchi, the egg dish you receive depends on how you took care of the Gudetama.
===Classic Pets (1996 - 1998)===
 
   
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==Effects==
The original pets featured the Tamagotchi to stop moving on-screen, looking upset. The Tamagotchi will start to beep in the pattern of an [[Wikipedia:Electrocardiography|electrocardiogram]] (heart rate monitor), slowing down as time passes on. If the Tamagotchi is a healthy adult, it will lay an egg just before the end of the sequence. Afterward, the death screen will appear with the sound of a {{wp|Flatline|flatline}}. On the Ocean, one longer beep plays when the death screen appears followed by another longer one two seconds later, while on the 2017 rereleases of the P1 and P2 the flatline sound will play during the egg-laying part.
 
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Once the Tamagotchi dies, none of the icons on the screen will be able to be selected, and on some releases, the clock screen will be inaccessible. The user can check the Tamagotchi's final statistics (only its age and sometimes weight for vintage releases, and its name and [[Generation]] on modern releases). Pressing A and C together will trigger a new egg to appear.
   
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On releases that count Generations, the tally will revert back to [[First Generation|Generation 1]]. On the [[Mesutchi and Osutchi]], the [[Tamagotchi Power|TMP]] will return to TMP1, regardless of the previous Tamagotchi's TMP.
On the classic Tamagotchi, Tamagotchi Angel and the Morino, the evolution animation, albeit without any sound, plays just before the death sequence begins. On the Morino, if a predator mortally injures the Tamagotchi, the animation will overlap the last frame of the attack.
 
   
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On all of the [[Tamagotchi Connection (franchise)|Tamagotchi Connection]] models from the [[Tamagotchi Connection Version 1|Version 1]] through [[Tamagotchi Connection Version 4.5|Version 4.5]], all items and [[Gotchi Points]] are lost. The Japanese models ([[Keitai Kaitsuu Tamagotchi Plus]] onward) all retain items and Gotchi Points. From the [[Tamagotchi Connection Version 5|Version 5]] onward, items and Gotchi Points being retained after death became the standard across all regions. On releases with travel, all locations unlocked will be retained (with the exception of the [[Gotchi King's Castle]] on the [[Tamagotchi Plus Color]] and [[Hexagontchi]]).
There were minor variations of the process itself between releases. The [[Tamagotchi (1996 Pet)|classic Tamagotchi]] and the [[Mesutchi and Osutchi]] both featured the character looking upset with a skull flashing beside them. The second generation Tamagotchi removes the skull on international releases, and shows the character in their bed (if they sleep in one). The [[Tamagotchi Ocean]] and [[Mori de Hakken! Tamagotch]] showed the same animations, but with no egg-laying and generally taking about half as much time to complete.
 
   
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On some releases, once the new egg is hatched, a photo of the previously deceased Tamagotchi will appear in the Notebook icon under the "Memory" or "History" section. For releases that include [[Mix|m!xing]], including the [[Tamagotchi m!x]] and [[Tamagotchi On]], all genetics will be lost.
Deaths variate between regions in later Tamagotchi virtual pet releases near the end of 1998. The two original Tamagotchi pets, in their original Japanese form, showed [[Obaketchi]] next to a {{wp|Headstone|headstone}} with a large cross on top. The first generation English release showed an angel among sparkling stars, while the second generation showed a UFO flying away. The Japanese version of [[Tamagotchi Ocean]] showed an underwater headstone with a seaweed-like Obaketchi, while the English edition shows a submarine. The [[Morino Tamagotchi]] showed a hedge with a cross (a ''hedge''stone) with a bug-like Obaketchi. Mesutchi and Osutchi both show a small graveyard between 6am and 6pm. Between 6pm and 6am, they show a headstone with Obaketchi (whose appearance is different between the two pets, having pigtails on the Mesutchi).
 
   
====Tamagotchi Angel====
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==Preventing Death==
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For the vintage era releases, such as the [[Tamagotchi (1996 Pet)|original Tamagotchi]], death is inevitable. Therefore, once it starts dying, the process cannot be stopped. However, it is possible to extend the lifespan by pausing it through the clock set screen. The Tamagotchi's overall lifespan is based on both what adult it evolves into and how well it's cared for; for example, [[Tarakotchi]] will often die within three days of evolving, while [[Mametchi]] can live for 20 years or more. As it ages, it will get sick more often and deplete its Hungry and Happy meters faster, making care mistakes more likely.
The [[Tamagotchi Angel]] features two deaths. If the Angel passes away of old age, it will have a "good end" death, featuring the Angel crying and then pressing the B button shows the sequence of an Angel (represented as a dot) ascending to heaven. A starry sky appears on English versions, while the Japanese has the screen scroll away to the word "Thanks!". Turning out the lights repeatedly when the Angel is awake, or consistant neglect results in a "bad end". The death may be instanenous, or may occur after multiple unsuccessful administrations of medicine if it gets sick first. On English toys, the Angel will flicker back and forth into a black egg while a set of deep, droning beeps play and the words "Bye bye!" appear. On the Japanese edition, the Angel turns into [[Deviltchi]] and features the character looking back and forth next to a tiny skull.
 
   
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For the Tamagotchi Connection toys (including the [[Tamagotchi Connection Version 1]] through [[Tamagotchi Connection Version 4.5|Version 4.5]], [[Tamagotchi Music Star]], [[Tamatown Tama-Go]], [[Tamagotchi Friends]], [[Tamagotchi Friends: Dream Town Digital Friend|Dream Town Digital Friend]], and the 2005 version of the [[Tamagotchi Mini]]), the unit can be paused by pressing the A and B buttons together. The Tamagotchi will stop in place and the word "PAUSE" will appear above its head (the Mini will show an exclamation mark instead). This does not work on any Japanese release; the clock screen method must be used instead.
====Debirutchi no Tamagotchi====
 
The [[Debirutch no Tamagotch]] features two possible deaths akin to the Angel, however death through neglect can only be achieved by allowing Devil Power to accumulate. A death caused by having the Tamagotchi's DP remain above 90 for too long shows a screen with an angry bat and the words "Bad End". The Tamagotchi may automatically transition to this screen, or stay in place for a bit waving farewell and waiting for user input to poof into a bat and transition to the bad end screen. If the Tamagotchi departs due to old age, they will begin to cry similar to what occurs on the Tamagotchi Angel. Pressing the B button causes a curtain to descend, and will reveal the message "Good Friend" alongside a bat when it rises again. [[Clione Deviltchi]] will occasionally be escorted away by a pair of [[Chestnut Angel|Chestnut Angels]] before the Good Friend screen.
 
   
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For the [[Tamagotchi Connection Version 5|Version 5]], or [[Tamagotchi Connection Version 5|V5 Celebrity]], the user can use the Travel Channel as a pause function. The channel is free to use on all English versions, while the Japanese versions require [[Gotchi Points]] to use it. Additionally, pressing the A button 100 times during the first part of the death sequence will stop the Tamagotchi from dying or running away.
====Tamagotchi CD-ROM (Japanese)====
 
On the Japanese Tamagotchi CD-ROM, the Tamagotchi stops its current animation and goes back to the central device in the window. A heart monitor starts playing and gradually gets faster until the flatline plays, as the Tamagotchi thrashes about looking sick and an eared-ghost carrying a scythe circles around the device. If the Tamagotchi is going to lay an egg, it will do so before the flatline. Once the flatline occurs, the ghost will vanish, a shutter will come down on the device's screen for several seconds before coming back up to reveal the Tamagotchi's gravestone and ghost, the latter quickly absconding off the window and disappearing.
 
   
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If a Tamagotchi has previously died on the [[Keitai Kaitsuu Tamagotchi Plus|Keitai]], [[Keitai Kaitsuu! Tamagotchi Plus Akai|Akai]], [[Chou Jinsei Enjoi Tamagotchi Plus|Entama]] or [[Ura Jinsei Enjoi Tamagotchi Plus|Uratama]], a portrait of them will appear in the "Memory" section of the Notebook icon. Selecting them will allow the current Tamagotchi to pray to them. If the user's current Tamagotchi is about to die, the user can have it pray again, and the spirit of the previous Tamagotchi will appear and save the current Tamagotchi from death. This can only be done once.
====Vintage releases where the Tamagotchi leaves rather than dying====
 
The [[Genjintch Tamagotchi]], English [[Tamagotchi CD-ROM]] and [[Yasashii Tamagotch|Yasashii Tamagotchi]] follow similar ending sequences. The Genjintch and Yasashii Tamagotchi are some of the few Japanese releases prior to the iD to ''not'' die.
 
   
 
On the color releases, if the player selects the clover icon during this part of the death animation, they will be able to summon an ambulance to drive the Tamagotchi to the hospital and save it. This can be done an unlimited amount of times. From the Tamagotchi iD to the 4U+, if the Tamagotchi is an adult and is planning to run away, they will stop packing up and flowers will appear in the backyard. On the Tamagotchi 4U and 4U+, if a Tamagotchi tries to run away, choosing "Scold" will cause it to leave immediately, while choosing "Talk to" three times will prevent it from leaving. If it does leave, the user is given 24 hours to find it. If "No" is chosen, or if 24 hours have elapsed, a letter will appear on screen and the Tamagotchi cannot be brought back. However, if "Yes" is chosen, an animation will play of the neighborhood being searched before the Tamagotchi is found camping in a tent at the park and returning home.
On the Genjintch, the Tamagotchi goes into a rocket that launches into space at the end of its life, leaving only the kanji for "end" (完) on the screen afterwards.
 
 
On the Yasashii, the death sequence consists of the Tamagotchi preparing to leave in a UFO. Once it has done so, the screen begins to transition from a shot of the UFO, a final message and some blinking hearts, as the buttons' lights begin to flicker.
 
 
On the English CD-ROM, the death sequence is quite short and is over in a matter of seconds; - the UFO from the intro simply descends onto the Tamagotchi to let it in, heads back into the sky and leaves a constellation-like angel figure behind. Despite the appearance of the angel, the Tamagotchi will leave a postcard indicating that it is still alive and has just moved back to its home planet. These postcards contain a number of farewell messages from the Tamagotchi that detail its life living with the player or after leaving Earth, and vary between breeds and the reason for departure. Another death sequence happens when the player sends the Tamagotchi home themself. A purple spaceship descends onto the Tamagotchi to let it in, heads back into the sky and leaves a sadder version of the angel.
 
 
===Modern Pets (2004 - Present)===
 
 
====Tamagotchi Plus/Connection====
 
With the release of the [[Tamagotchi Connection (2004 Virtual Pet)|Tamagotchi Plus]], the sequence of death adjusted. The new sequence features the Tamagotchi falling on the floor as a Skull appears beside them. An unusual, haunting beeping sound is heard between six and thirty times before the Tamagotchi begins to float up the screen while a flatline sound is heard. On Japanese versions, the character slowly moves towards the grave until the flashing stops and Obaketchi descends.
 
 
====Japanese releases (2004-present)====
 
The Japanese editions kept the original death screen from the classic pets by retaining the headstone and [[Obaketchi]] floating around. As of the [[Keitai Kaitsuu Tamagotchi Plus]], a spirit known as the Death God appears, replacing the skull. This does not count toward the [[Tamagotchi Mini]], which still shows an Obaketchi and gravestone in the Japanese 2005 and worldwide 2017 releases. The Japanese FamiTama features all of the family dying together, and shows a family grave with Obaketchi present. The [[Tamagotchi Plus Color]] shows the interior of the house, with Obaketchi hovering next to a small altar dedicated to the deceased Tamagotchi.
 
 
Tamagotchi releases from the [[Tamagotchi iD]] to the [[Tamagotchi P's]] feature two possible variations of death. From the child to teen stages, if the user severely neglects the Tamagotchi, it will become ill. If the user does not select the "Clover" icon in time, the Tamagotchi will pass away, leaving a shrine and an Obaketchi. At the friend/adult stage, the Tamagotchi will get upset, pack its bags and attempt to run away. If the user doesn't stop the process by pressing the "Clover" icon, the Tamagotchi departs, leaving a screen showing a letter with wings. The iD L shows a helicopter carrying a letter while the P's, 4U and 4U+ also show a letter with wings.
 
 
If the special gravestone has been purchased on the Keitai or Akai, or on several of the color releases such as the [[Tamagotchi m!x]], a pair of [[Chestnut Angel|Chestnut Angels]] will escort the dying Tamagotchi upwards. A black screen will descend like a curtain on the Keitai/Akai, but no flatline sound will play and it will cut straight to the grave scene as another Chestnut Angel descends, replacing the Obaketchi. On the m!x, the screen will be completely black apart from a pale-colored Obaketchi with a beak. On the [[Tamagotchi Meets]], the death screen features a gravestone in the back yard with a small ghost floating around it. Two ghosts will be present if the deceased generation were twins.
 
 
====English releases (2004-present)====
 
 
English releases are often criticized for their heavy alterations to Tamagotchi death. The Tamagotchi Connection Versions 1 to 4.5 have a different death tones that plays rapidly before it plays the flatline sound (which is much shorter starting in Version 4) and a black screen descending like a curtain instead of showing the Tamagotchi character heading towards to the grave while the screen flashing and replaces the headstone and Obaketchi with an image of an egg with wings moving up and down. On Versions 1 to 3, it appears on the bottom of the screen for a few seconds before coming to the center. On Versions 4 and 4.5, the black screen cuts straight away to the egg with wings at the center and it moves faster than in previous versions. The egg appears smaller with an added halo in the European release of the [[Tamagotchi Connection Version 1]]. The English 2005 edition of the Tamagotchi Mini shows [[Tamagotchi Planet]] rotating on a black background with a couple stars, while its 2017 re-release keeps Obaketchi and the gravestone. The [[Tamagotchi Connection Version 5]] and the [[Tamagotchi Connection Version 5 Celebrity]] show the Tamagotchi family getting angry (with anger symbols replacing the Death God) and leaving for [[Tamagotchi Planet]] in a UFO. The section where Obaketchi is replaced with stars. The recent English Tamagotchi releases as of the Music Star feature the Tamagotchi getting angry at the owner (with an additional suitcase in later releases) and leaving. An envelope will appear on-screen, moving back and forth, and the words "Bye Bye" and "Push A + C" appear underneath.
 
 
====Oden-kun Tamagotchi====
 
On the [[Oden-Kun Tamagotchi]], after the death tones stop the screen will switch to a scene of the Oden-kun character God descending from the sky and then going back up with the character in tow, and the flatline sound will begin to play shortly after. The usual flashing screen sequences then play, with the grave replaced by skewered oden and a bowl of oden appearing after Obaketchi descends.
 
=== On Video Games ===
 
 
==== [[Tamagotchi (GB)]], [[Game de Hakken!! Tamagotchi 2]], and [[Game de Hakken!! Tamagotchi Osucchi to Mesucchi]] ====
 
The first two Tamagotchi Game Boy games share a similar death sequence consisting of the Tamagotchi collapsed on the ground dying with a skull flashing next to it while the heart monitor sounds play, gradually getting slower until the flatline sounds, and then, while sad, mournful music plays, a montage of the character in 3 poses is shown before fading away to a screen showing the dead character (next to a gravestone on the Japanese versions), who then, after a few seconds, floats about as ghost on the Japanese versions or an angel in international releases. On the first game, the screen rapidly flashes black during the initial sequence, while on the second game the initial sequence has a foggy border and fades straight away to the character as a ghost in an animated background with falling leaves or floating bubbles after its poses as most adults have different gravestones.
 
 
If a Tamagotchi dies from old age, it will be shown peacefully lying on its back as it passes ([[Kusatchi]] actually wilts instead and [[Kaitchi]] lays almost out of its shell), but with no flashing skull, and the death beeps may briefly stop so that an animation of the Tamagotchi laying an egg can play before the flatline. This egg will immediately be placed in the player's care following the actions taken at the memorial screen with the sad, mournful music, except with different poses from the first. If the Tamagotchi does not lay an egg, that egg will not become available again and subsequently the maximum amount of Tamagotchi a player can raise before needing to restart their save file will be reduced.
 
 
A Tamagotchi who has died of old age, won a number of contests and lived a healthy, well-trained life may be admitted into the Hall of Fame. Despite having apparently passed away, an animation plays showing the Tamagotchi happily being taken into a UFO to go back to its home planet with the intro music playing.
 
 
In ''Game de Hakken!! Tamagotchi Osucchi to Mesucchi'', the death screen is completely different from the previous two games. Before heading there, the Tamagotchi simply dies in their room and flickers into disappearance. No heart monitor or flatline sounds are heard in this game. Instead of showing a dying character floating as a spirit, the game will take you to a different screen showing a deceased character (about to be buried) next to a headstone with a large cross (similar style as in Morino Tamagotchi but bigger) and the spirit of a character in 4 different poses flashing in the sky in a dark background along with darker, creepier, and still very sad music than the last two games in the background.
 
 
The Game Boy trilogy is notorious for how easily a Tamagotchi can be killed. Feeding a Tamagotchi a mere two snacks within several in-game hours will make it sick and feeding it snacks repeatedly will eventually kill it, and even Tamagotchi who have lived a very healthy life may spontaneously die if the normally-hidden stress stat stays at 100 for more than an in-game hour. Deaths apart from starvation or sickness being determined by the stress mechanic, however, does mean that should a Tamagotchi have its stress kept low enough and is kept full and healthy it may live as long as its stress remains below 100.
 
 
==Gudetama==
 
On the Gudetama, the death process starts with the Tamagotchi doing a dance. Pressing a button will trigger the C-Click Reaction and the Tamagotchi will be taken away by chopsticks, placed in a microwave and cooked into an egg dish. Pressing A and C or the reset button will restart the unit, although no progress will be lost
 
 
==Preventing Death==
 
If the unit must be left unattended for an extended period of time, it is possible to prevent death by pausing it, which is done either by pressing A and B simultaneously, or leaving it on the clock set screen. A Tamagotchi's growth stops while in pause mode, so it may be preferable to put it to sleep by setting the clock to midnight or a similar time. If a Tamagotchi enters the death sequence it is normally possible to intercept it by pressing the Reset button at the back, and choosing "Download". This method does not work on vintage pets as the "Download" and "Reset" screen is not present and pressing the button resets the unit, or on most modern Japanese releases as the start of the death sequence is an event that saves the device's progress.
 
   
If a Tamagotchi has previously died on the Keitai, Akai, Hanerutchi, Entama or Uratama, given that the player has had a member of their new Tamagotchi pay their respects to the deceased one in the memorial section of the notebook icon, they will be able to select the notebook icon to have the Tamagotchi's spirit chase away the Death God during the first part of the death sequence. This will only work once per deceased Tamagotchi.
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On the [[Tamagotchi On]], the Tama can be sent to the hotel from the hours of 7AM to 7PM, or visit their parents' house from the second generation on from 7 AM to 5 PM. Like the Travel Channel on the Japanese V5, it costs Gotchi Points to use the hotel, and the Tamagotchi will become unhappy if not picked up from the hotel before it closes. The parent's house is free and does not cause unhappiness if not picked up by the user.
   
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==In the Anime==
On the V5 and V5.5, pressing the A button 100 times during the first part of the death sequence will stop the Tamagotchi from dying or running away.
 
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[[File:Obaketchi_anime.jpg|right|thumb|200px]]
   
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Episode 9 of [[Anime TV de Hakken!! Tamagotchi]] shows the passing of a [[Ginjirotchi]], surrounded by his friends in the hospital. His spirit leaves his body as an [[Obaketchi]] that's invisible to everyone, and he is shortly after escorted by [[Chestnut Angel]] through the gates of the [[Tenshitchi Capital]], where it becomes [[Ghost Jr]], and then [[Ginjirotchi Angel]].
On the color releases, if the player selects the clover icon during this part of the death animation they will be able to summon an ambulance to drive the Tamagotchi to the hospital and save it. This can be done an unlimited amount of times. If the Tamagotchi is an adult and is planning to run away, they will stop packing up and flowers will appear in the back yard. On the Tamagotchi 4U and 4U+, if a Tamagotchi tries to run away, choosing "Scold" will cause it to leave immediately, while choosing "Talk to" three times will prevent it from leaving. If it does leave, the user is given 24 hours to find it. If "No" is chosen, or if 24 hours have elapsed, a letter will appear on screen and the Tamagotchi cannot be brought back. However, if "Yes" is chosen, an animation will play of the neighbourhood being searched before the Tamagotchi is found camping in a tent at the park and returning home.
 
   
 
==Trivia==
 
==Trivia==
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*Some releases contain more than one death sequence, most commonly one earned from good care and one from bad. For example, on the [[Tamagotchi (1996 Pet)|original Tamagotchi]], it will show the Tamagotchi laying an egg just before it dies if it was cared for well through its adulthood, while no egg is laid if it was neglected. The Gudetama tamagotchi bounces before it dies after good care and bad care leads it to instantly being taken away.
*In Japanese releases, when the Tamagotchi passes the screen is replaced with a ghost beside a tombstone. This was altered for western releases like the international P1 (despite the angel), international P2, and English CD-ROM and as of Version 5 where instead the Tamagotchi returns to Tamagotchi Planet.
 
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**On the [[Mothra Tamagotchi]], the pet will never lay an egg in its death sequence if it dies from [[Sickness]], but has also been known to lay an egg if neglected to death while it is of a sufficient age. Currently, only [[Mothra Leo|Mothra]] and [[Ghogo]] have been shown laying an egg.
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**On the [[Keitai Kaitsuu Tamagotchi Plus|Keitai]] and [[Keitai Kaitsuu! Tamagotchi Plus Akai|Akai]], purchasing a special tomb (高級墓) for 5000 [[Gotchi Points]] will trigger an alternate death sequence, where [[Chestnut Angel]]s appear and escort the Tamagotchi to the afterlife, and the standard tombstone is replaced with the special tomb.
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*The 2017 rerelease of the [[Tamagotchi Mini]] was the first English Tamagotchi to not alter the death sequence and screen from the Japanese version. This was followed by the [[Tamagotchi On]], the first color screen in the USA, retaining the original death sequence and screen from the Meets.
 
*Despite heavy alteration in English-language releases, the programming of death remains the same in all releases.
 
*Despite heavy alteration in English-language releases, the programming of death remains the same in all releases.
*Tamagotchis cannot die in [[My Tamagotchi Forever]]; instead they graduate and leave home.
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*Tamagotchi cannot die in [[My Tamagotchi Forever]]; instead they graduate and leave home, making it the only game to lack this sequence.
   
 
==See also==
 
==See also==
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[[Category:Tamagotchi Terminology]]
 
[[Category:Tamagotchi Terminology]]
 
[[Category:Tamagotchi Life Cycle]]
 
[[Category:Tamagotchi Life Cycle]]
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[[Category:Gameplay]]
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[[Category:Miscellaneous]]

Revision as of 16:28, 22 April 2020

Jdeth

Obaketchi, the first death screen.

Death is the final stage of the Tamagotchi Life Cycle. Following the sequence and the appearance of the death screen, the user's Tamagotchi is lost. The user can view their Tamagotchi's final age, and then must then restart the Tamagotchi either by pressing A and C together, or by pressing the Reset button on the back of the unit.

Often, the death sequence is changed between Japanese and English releases, and modern releases have included the possibility of the Tamagotchi running away instead. However, the effects of it running away and dying are identical.

Causes

There are several factors that lead to the death of a Tamagotchi:

  • Care Mistakes are the most common factor. Mistakes in the Care of a Tamagotchi not only influence what character the pet grows into, but also how long it will live. Allowing too many care mistakes to accumulate would trigger the Tamagotchi's death. The threshold of how many care mistakes are needed has increased with modern releases.
  • Sickness is another current common factor. Leaving a Tamagotchi ill over an extended period of time will cause the Tamagotchi to pass away.
  • Old Age is a factor limited to older releases. In this case, each Tamagotchi character has a specific life span, and how you care for it will determine if it is expanded or shortened. As the life span grows longer, the Tamagotchi will become much more needy for food and attention, until it finally passes away. This factor has been negated on modern releases; Tamagotchi pets will now live for as long as the user cares for it and prevents Care Mistakes. The average Tamagotchi lifespan is around 7-12 days.
  • Turning off the lights is a factor limited to the Tamagotchi Angel. If the lights are turned off when the Tamagotchi is still awake, they will get sick or die. Immature Tamagotchi are less likely to die than adults, but will always go through the bad end and mutate into Deviltchi; while the act has a higher mortality rate for adults and will usually result in the good end.
  • Predators is a factor limited to the Tamagotchi Ocean, the Mori de Hakken! Tamagotch, and the Gudetama Tamagotchi. In this case, a Tamagotchi can die from being attacked by another creature. The Tamagotchi Ocean features a polar bear, the Morino Tamagotch features a human foot or a frog, and the Gudetama features a pair of chopsticks.
  • Lack of discipline is a factor limited to the Tamagotchi Ocean. Kuragetchi, Otototchi and Kingyotchi will die shortly before they are due to evolve regardless of what care they were given if their discipline meter is below 5/7.
  • The Grim Gotchi is the penultimate factor of death on many modern Japanese releases. If any of the previous requirements to trigger death happen, the Grim Gotchi will eventually appear, and the user will have 15 minutes to banish it, whether it be by using a previous Tamagotchi's spirit or by bringing the Tamagotchi to the hospital. If the user fails (or is unable), the Grim Gotchi will trigger the death sequence.

Good Ends/Bad Ends

On certain releases, like the Tamagotchi Angel, depending on how you take care of your Tamagotchi, there will be good end or a bad end. The good end is the Tamagotchi crying in the middle of the screen then if you push a button, it will fly upward and the message "Thanks!" (in Japanese releases) or a starry sky (in Western releases) will appear afterward. It will only occur if the character dies at the adult stage. The bad end is the character blinking from themselves to Deviltchi in the Japanese releases or a black egg in the Western releases, until setting on a screen showing Deviltchi next to a skull or the message "Bye bye!" respectively. On the Gudetama Tamagotchi, the egg dish you receive depends on how you took care of the Gudetama.

Effects

Once the Tamagotchi dies, none of the icons on the screen will be able to be selected, and on some releases, the clock screen will be inaccessible. The user can check the Tamagotchi's final statistics (only its age and sometimes weight for vintage releases, and its name and Generation on modern releases). Pressing A and C together will trigger a new egg to appear.

On releases that count Generations, the tally will revert back to Generation 1. On the Mesutchi and Osutchi, the TMP will return to TMP1, regardless of the previous Tamagotchi's TMP.

On all of the Tamagotchi Connection models from the Version 1 through Version 4.5, all items and Gotchi Points are lost. The Japanese models (Keitai Kaitsuu Tamagotchi Plus onward) all retain items and Gotchi Points. From the Version 5 onward, items and Gotchi Points being retained after death became the standard across all regions. On releases with travel, all locations unlocked will be retained (with the exception of the Gotchi King's Castle on the Tamagotchi Plus Color and Hexagontchi).

On some releases, once the new egg is hatched, a photo of the previously deceased Tamagotchi will appear in the Notebook icon under the "Memory" or "History" section. For releases that include m!xing, including the Tamagotchi m!x and Tamagotchi On, all genetics will be lost.

Preventing Death

For the vintage era releases, such as the original Tamagotchi, death is inevitable. Therefore, once it starts dying, the process cannot be stopped. However, it is possible to extend the lifespan by pausing it through the clock set screen. The Tamagotchi's overall lifespan is based on both what adult it evolves into and how well it's cared for; for example, Tarakotchi will often die within three days of evolving, while Mametchi can live for 20 years or more. As it ages, it will get sick more often and deplete its Hungry and Happy meters faster, making care mistakes more likely.

For the Tamagotchi Connection toys (including the Tamagotchi Connection Version 1 through Version 4.5, Tamagotchi Music Star, Tamatown Tama-Go, Tamagotchi Friends, Dream Town Digital Friend, and the 2005 version of the Tamagotchi Mini), the unit can be paused by pressing the A and B buttons together. The Tamagotchi will stop in place and the word "PAUSE" will appear above its head (the Mini will show an exclamation mark instead). This does not work on any Japanese release; the clock screen method must be used instead.

For the Version 5, or V5 Celebrity, the user can use the Travel Channel as a pause function. The channel is free to use on all English versions, while the Japanese versions require Gotchi Points to use it. Additionally, pressing the A button 100 times during the first part of the death sequence will stop the Tamagotchi from dying or running away.

If a Tamagotchi has previously died on the Keitai, Akai, Entama or Uratama, a portrait of them will appear in the "Memory" section of the Notebook icon. Selecting them will allow the current Tamagotchi to pray to them. If the user's current Tamagotchi is about to die, the user can have it pray again, and the spirit of the previous Tamagotchi will appear and save the current Tamagotchi from death. This can only be done once.

On the color releases, if the player selects the clover icon during this part of the death animation, they will be able to summon an ambulance to drive the Tamagotchi to the hospital and save it. This can be done an unlimited amount of times. From the Tamagotchi iD to the 4U+, if the Tamagotchi is an adult and is planning to run away, they will stop packing up and flowers will appear in the backyard. On the Tamagotchi 4U and 4U+, if a Tamagotchi tries to run away, choosing "Scold" will cause it to leave immediately, while choosing "Talk to" three times will prevent it from leaving. If it does leave, the user is given 24 hours to find it. If "No" is chosen, or if 24 hours have elapsed, a letter will appear on screen and the Tamagotchi cannot be brought back. However, if "Yes" is chosen, an animation will play of the neighborhood being searched before the Tamagotchi is found camping in a tent at the park and returning home.

On the Tamagotchi On, the Tama can be sent to the hotel from the hours of 7AM to 7PM, or visit their parents' house from the second generation on from 7 AM to 5 PM. Like the Travel Channel on the Japanese V5, it costs Gotchi Points to use the hotel, and the Tamagotchi will become unhappy if not picked up from the hotel before it closes. The parent's house is free and does not cause unhappiness if not picked up by the user.

In the Anime

Obaketchi anime

Episode 9 of Anime TV de Hakken!! Tamagotchi shows the passing of a Ginjirotchi, surrounded by his friends in the hospital. His spirit leaves his body as an Obaketchi that's invisible to everyone, and he is shortly after escorted by Chestnut Angel through the gates of the Tenshitchi Capital, where it becomes Ghost Jr, and then Ginjirotchi Angel.

Trivia

  • Some releases contain more than one death sequence, most commonly one earned from good care and one from bad. For example, on the original Tamagotchi, it will show the Tamagotchi laying an egg just before it dies if it was cared for well through its adulthood, while no egg is laid if it was neglected. The Gudetama tamagotchi bounces before it dies after good care and bad care leads it to instantly being taken away.
    • On the Mothra Tamagotchi, the pet will never lay an egg in its death sequence if it dies from Sickness, but has also been known to lay an egg if neglected to death while it is of a sufficient age. Currently, only Mothra and Ghogo have been shown laying an egg.
    • On the Keitai and Akai, purchasing a special tomb (高級墓) for 5000 Gotchi Points will trigger an alternate death sequence, where Chestnut Angels appear and escort the Tamagotchi to the afterlife, and the standard tombstone is replaced with the special tomb.
  • The 2017 rerelease of the Tamagotchi Mini was the first English Tamagotchi to not alter the death sequence and screen from the Japanese version. This was followed by the Tamagotchi On, the first color screen in the USA, retaining the original death sequence and screen from the Meets.
  • Despite heavy alteration in English-language releases, the programming of death remains the same in all releases.
  • Tamagotchi cannot die in My Tamagotchi Forever; instead they graduate and leave home, making it the only game to lack this sequence.

See also