|← Pac-Man Tamagotchi||Hello Kitty Tamagotchi||Demon Slayer Tamagotchi →|
|This article is about an English Tamagotchi release.|
The Hello Kitty Tamagotchi uses the same alternate front mold and ball chain design first introduced for the Pac-Man Tamagotchi. It uses larger, more detailed sprites for the characters, similar to the sprites used on the original Tamagotchi Nano.
Hatching and Growth
After the user sets the clock, Hello Kitty will appear and perform a Close Up. An egg will appear and hatch after one minute into one of two babies. The Hello Kitty has two growth stages; Baby and Adult. The baby stage is 24 hours long, while the Adult stage will continue until it either dies from neglect or departs. There are seven adult characters; which adult the baby becomes depends on which baby the Tamagotchi began with and the quality of care it is given. Every adult also has an alternate form of them wearing Hello Kitty's bow; the conditions needed to evolve into this form must be met within 24 hours of the Tamagotchi becoming an adult.
There are no on-screen icons, and therefore all information is conveyed through the screen and buttons. The Tamagotchi is cared for by filling its meters; it has Hungry and Happy meters, each consisting of four units, which are both empty when it's born. If either becomes empty, it will call for attention to fill them.
If the Tamagotchi needs something, the user can press the C button for an animation to see what it needs. If the Tamagotchi looks away and shows a dizzy spiral, it's hungry; if it sulks, it's unhappy. If its Hungry and Happy meters are not empty, it will perform a Close Up.
At 10 AM, 2 PM, and 6 PM, the Tamagotchi will perform a Close Up on its own. It will not perform the Close Up on if its room is dirty, or if it's sulking.
Pressing the A button opens the main menu, with the options to feed or to play the games. The meal option (apple pie) fills one Hungry unit, and will refuse to eat anymore once the meter is full. The snack (milk) fills one Happy unit, and can be fed even when the Happy meter is full. The A button is also used to open the lights on and off menu when the Tamagotchi has fallen asleep. Babies sleep at 8 PM, while adults sleep at 10 PM. All characters wake at 7 AM, and will turn the lights on themselves when they wake up.
Pressing A and C together will open the menu or turn on or off the sound. Pressing the B button will open the clock screen, and pressing A and C together will allow the user to set the time. These two functions are always available regardless of the character's circumstances, except when it has died or departed.
The Hello Kitty features two minigames: Piano Game and Balloon Game. They each have three tiers of scores: "Great Success", "Success", and "Failure".
- Piano Game: Three piano keys will appear on the bottom portion of the screen, and hearts will fall on the left, middle, or right side of the screen. The user must press the A, B, or C buttons correlating with the hearts as they touch the piano keys. The game is a "Failure" if five hearts are missed, "Success" if 2-4 hearts were missed, and "Great Success" if 0-1 hearts were missed. Pressing the A and C buttons together closes the game.
- Balloon Game: Hello Kitty will appear flying in the air with balloons, and the user's objective is to help her collect balloons while avoiding crows. The A button moves her up, and the B button moves her down. Hello Kitty will gradually float down if no buttons are pressed. Hello Kitty can hold up to two balloons, and each time she hits a crow, she will lose one. The game is a "Failure" if both of her balloons are popped, "Success" if she clears the game with one balloon, and "Great Success" if she clears the game with both balloons. Pressing the C button closes the game.
If the game ends in a "Failure", the screen will show Hello Kitty crying. If the game ends in a "Success", it will show Hello Kitty performing a Close Up. If the game ends in a "Great Success", it will show Hello Kitty performing a Close Up before showing either her dancing, or her sharing one of her toys with the Tamagotchi. A "Success" game fills one Happy heart, while a "Great Success" game fills two Happy hearts.
Joey's Messes and Sickness
Periodically throughout the Tamagotchi's life, Joey the mouse will appear and make the Tamagotchi living space a mess, leaving paw prints in the room. Pressing the A button will summon Hello Kitty to clean the space. If the space is left dirty for a long period of time, the Tamagotchi will become sick, shown by it laying on the floor with a skull mark at the top right corner of the screen. Pressing the A button will administer medicine to cure it.
Death and Departure
The Hello Kitty Tamagotchi has three Death sequences:
- Death: If the user's Tamagotchi gets sick and is not treated in time, it will die, leaving an image of Hello Kitty crying next to an Obaketchi.
- Running Away: If the user fails to cheer up the Tamagotchi when it's sulking, it will run away.
- Departure: If the user takes good care of the Tamagotchi, never allowing it to sulk for too long and keeps the room clean, the Tamagotchi will leave on a journey with Hello Kitty once enough care mistakes are made. The final image is of the Tamagotchi and Hello Kitty visiting London.
In all three instances, pressing A and C together will make a new egg appear.
- This is the second Tamagotchi Nano model to be a collaboration with Sanrio, the first being the Gudetama Tamagotchi. Unlike the Gudetama Tamagotchi, the Hello Kitty Tamagotchi is an English exclusive model and does not feature any rubber cases.
- This is the second Tamagotchi Nano model to be English-exclusive, the first being the Pac-Man Tamagotchi.