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The Keitai Kaitsuu Tamagotchi Plus (祝ケータイかいツー!たまごっちプラス Iwai Kētai Kaitsū! Tamagotchi Purasu), usually shortened to the Keitai or K-Tama, is a Tamagotchi released in Japan by Bandai on November 23, 2004, coinciding with the 8th anniversary of the Tamagotchi franchise.

It builds on the Tamagotchi Plus, while adding new features, such as cell phone capabilities and a money system. Two Tamagotchis based on the Keitai were released in 2005; the Keitai Kaitsuu! Tamagotchi Plus Akai, and later the Hanerutchi 1.

Design[]

The Keitai Tamagotchi Plus resembles a standard Tamagotchi, but its left side has an antenna, with a "tip" as a separate piece of plastic.

The Tamagotchi Connection Version 3 has a similar appearance, but with a different mold that includes the antenna tip as part of the mold instead of separate.

Features[]

Gotchi Points[]

The Keitai introduces a system of money known as Gotchi Points (symbolized by a G with a vertical line passing through).

Gotchi is obtained from evolving characters, winning games, winning games against other Tamagotchi, and inheriting money from a character's parent. With Gotchi, items and foods may be purchased both through codes and through Ojitchi's daily cart, or donated to the Gotchi King to earn Super Unchikun. The total amount of Gotchi Points the Tamagotchi has is displayed in the Meter icon, and the Tamagotchi can have up to 9,999 total.

Games[]

There are eight games included on the Keitai - three normal games and five Tamacom games. The standard games are:

  • Catch the Musical Notes: Buttons A and B are used to switch between bags in order to catch falling musical notes while avoiding Poo. Single notes are worth one point, and double-cleft notes worth two. To win, gain one hundred points total. Winning lowers weight by two and reverses one mental care mistake. This game can also be found on the Tamagotchi Connection Version 3.
  • Basketball: The Tamagotchi has to jump at the right time in order to knock a basketball into a net. Some balls will fall faster than others. Make thirty baskets to win. Winning lowers weight by three and reverses one physical care mistake.
  • Race: Where the Tamagotchi races against two other characters, and the user bets on which place their Tamagotchi will come in. Winning lowers weight by three.

The connecting games are:

  • Betting Money: The default connection minigame if the requirements for the others are not met. Each Tamagotchi bets 10-30 Gotchi Points and jumps off the screen. One will return with both bets of Gotchi Points and the other will lose the amount of Gotchi Points in the bet. Of the five connecting games, this is the only one where the user has no input.
  • Ball Balancing: The Tamagotchi on both devices must be playing with a ball at the time in order to play this game. Before connecting, each player has 10 seconds to mash the A or B button as much as they can to build up power. The Tamagotchi with the lowest power will fall off their ball and lose.
  • Balloon: The Tamagotchi on both devices must be playing with a balloon at the time in order to play this game. Before connecting, each player must choose one of three balloons. The balloons will inflate until they pop - one Tamagotchi will find a flower inside while the other will find poop.
  • Tug-of-War: The Tamagotchi on both devices must be playing with a jump rope at the time in order to play this game. Before connecting, each player has 10 seconds to mash the A or B button as much as they can to build up stamina. As stamina decreases at the same rate for both Tamagotchi, the one with the lowest initial stamina will lose.
  • Trumpet: The Tamagotchi on both devices must be playing with a trumpet at the time in order to play this game. Before connecting, each player must get their Tamagotchi to mimic a song on the trumpet using the three buttons for different pitches. It is possible for both players to lose this game.

C-Click Reactions[]

The Keitai introduced the C-click reaction. When the user presses the C button when no icons are selected, the Tamagotchi will play one of three special animations. The animations vary for each growth stage, and teen and adult characters can perform Close Up animations.

Food and Items[]

Main article: Keitai Kaitsuu Tamagotchi Plus/Item List

The Keitai contains four default Meals and Snacks, and additional food can be purchased or earned from codes. Unlike the previous release, items are now stored permanently in the inventory. Also, unlike the similar Tamagotchi Connection Version 3, when food items are bought they remain permanently available instead of only being good for one use. Some items are character specific, while others can be used by any character. Four items - the ball, the balloon, the jump rope, and the trumpet - can be used to access unique connecting minigames.

Cell Phone Communication[]

With the release of the Keitai, a game program became available for cell phones. The Keitai could generate an access code (ten numbers, two rows, five numbers per row) that can be used to login to the cell phone game. There, the user's Tamagotchi may play games to earn money, find a mate, buy items, travel, and visit parents. The cell phone game would then generate a logout code. While it could not be accessed outside of Japan, this later became the backbone for the main capabilities of Tamatown.com.

Tamagotchi Salesman[]

Twice a day, (11 AM and 5 PM) Ojitchi will sell the user a food or item. He will sell one item per visit. The user can decide whether or not to buy the item.

Trivia[]

  • The Keitai and its variants are the only Tamagotchi releases where the connecting minigames have direct user input.
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