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The Kingdom Hearts Tamagotchi is a licensed Tamagotchi Nano model based on the video game series Kingdom Hearts.

It was announced on March 28th, 2022 and released in Japan on October 2022. It was later released in the US on December 1, 2022.

Background[]

Kingdom Hearts is a series of action role-playing games developed by Square Enix and owned by The Walt Disney Company that serves as a crossover between its own original characters and the latter's film portfolio. The series follows the protagonist Sora as he travels across worlds from Disney with Donald and Goofy. Their goal is to stop the Heartless, monsters born from darkness, from invading each world by sealing their keyhole and restoring peace. On the Kingdom Hearts Tamagotchi, the user is tasked with raising Sora and other characters while keeping them safe from the Heartless, Nobodies, and Unversed.

Features[]

The user begins with Sora who can evolve to different forms and characters based on the type of care received and games played. There are three minigames to play (Gummi Ship, Attack Pink Agaricus, and Colosseum) and throughout the day scenes from the Kingdom Hearts series will play out on screen. Heartless monsters will also attack on occasion and it's up to the user to fight them off before they injure their character.

Birth and Growth[]

After setting the clock, the screen will show Sora (from the first Kingdom Hearts game) exiting a gummi ship. He will evolve after 49 hours based on care quality and how many games were won. Kingdom Hearts Sora may evolve into his outfits from Kingdom Hearts 2 or 3 which allows him to further evolve into forms from those games. Sora can also evolve into different characters based on what outfit he is in.

Buttons[]

There are no on-screen icons, and therefore all information is conveyed through the screen and buttons. The character is cared for by filling its meters; it has Hungry and Happy meters, each consisting of four units, which are both empty when the character is born. If either becomes empty, they will call for attention to fill them.

If the character needs something, the user can press the C button for an animation to see what it needs. If the character looks angry, it's hungry; if it sulks, it's unhappy. If its Hungry and Happy meters are not empty but the Happy meter is not full, it will play a simple happy animation. If the Happy meter is completely full and the Hungry meter is not empty, the character will perform a Close Up.

Pressing the A button opens the main menu, with the options to feed or to play games. The meal option (paopo fruit) fills one Hungry unit, and the character will refuse to eat anymore once the meter is full. The snack (sea salt ice cream) fills one Happy unit, and can be fed even when the Happy meter is full. The A button is also used to open the lights on and off menu when the character has fallen asleep.

Games[]

There are three games available, each influencing what the user's character will evolve into depending on which games are played. Winning a game will raise the Happy meter by 1, while playing a perfect game will raise the Happy meter by 2.

  • Gummi Ship: The character will be piloting a gummi ship and must avoid incoming asteroids from the left. Pressing the A or B button will move the ship up and down. Avoiding 5 asteroids is a perfect game.
  • Pink Agaricus: The character will be fighting a pink agaricus. The user has 10 seconds to press the A button as much as they can to hit them.
  • Colosseum: Phil will be instructing the user to press the A or B buttons to attack an enemy. Letters will appear on screen and the user must press the corresponding buttons (A or B, once or twice) in time. Failing to respond in time or pressing the wrong button will cause the enemy to attack. The user must successfully respond at least once to win the game, and five times for a perfect game.

Enemy Attack[]

Throughout the day at regular intervals, various enemies will appear to attack the character. The user must press the A button to make their character attack the enemy and drive it away. There are three possible cursed enemies that can appear (Heartless, Nobody, and Unversed), and the enemy will gradually take over the screen the longer the user takes to respond. If the user fails to respond entirely, the character will fall to despair. Enemies can't be banished once the character has fallen asleep or is in despair.

Daily Events[]

Throughout the day, various characters and events from the series will appear. Pressing any button will trigger the animation to end, with some showing an additional screen before closing.

Time Daily Event
9:30 AM Minnie & Daisy
10:30 AM Maleficent
11:30 AM Hades
12:30 PM Merlin
3:30 PM Animation featuring currently raised character
4:30 PM Dalmatian
5:30 PM Member from Organization XIII
6:30 PM Meow Wow
7:30 PM Gummi Ship
8:30 PM Hercules

Departure[]

If the user fails to fill the Hungry and Happy meters, and allows enemies to persist on the screen for too long, the character will fall to despair, portrayed by them sulking. Pressing the A button multiple times will eventually cheer them up. Repeated falls to despair or failure to cheer them up after a extended period of time will result in the character leaving and the Kingdom Hearts logo appearing on a black screen.

If the user continues good care of their character they will eventually leave on their own, usually within 7 days. This is portrayed by them looking happy with sparkles appearing next to them. The character will exit the screen and the Kingdom Hearts logo will appear on a light screen. In both cases, pressing the A and C buttons together will call Kingdom Hearts Sora back to start the cycle again.

Gallery[]

Promotional Images[]

Features[]


Trivia[]

  • This marks the 6th Nano variant to be based on a Disney property, after the Toy Story Tamagotchi, R2-D2 Tamagotchi, Twistetchi, Pocket Usapiyo, and Pocket Usatama. It also marks the 7th time overall that Tamagotchi has collaborated with Disney, after the aforementioned Nanos and the Mickey Mouse-themed Tama Deco Pierce for the Tamagotchi P's.
  • The Kingdom Hearts Tamagotchi was announced on March 28th, 2022, which marks the 20th anniversary of the release of the first Kingdom Hearts game on the PlayStation 2, and retroactively, the franchise as a whole.
  • Prior to release, Bandai opened a public vote on which Heartless monsters would appear on the device, with ten different options. The polls opened the same day as the device was announced (March 28th, 11 AM) and closed on April 11th. White Mushroom won first place while the Dark Side form of Sora's Heartless won second place. The other contenders were Soldier, Large Body, Red Nocturne, Darkball, Guard Armor, Trickmaster, Parasite Cage, and Phantom.
  • The Kingdom Hearts Tamagotchi was made available to buy on the US version of Amazon on December 1st, but didn't receive an official announcement until December 20.

External Links[]

Instruction Manuals[]


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