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Tamagotchi m!x Pocket Usatama Gudetama Tamagotchi
This article is about a Japanese Tamagotchi release.

The Pocket Usatama (ポケットうさたま) is a licensed Tamagotchi Nano that was distributed exclusively at Tokyo Disneyland in April 2017. It features the Disney character Usatama. An updated rerelease with a larger screen, new shell design, more detailed sprites, new games and growth patterns, and new animations was released in April 2019, coinciding with the release of the Pocket Usapiyo.


The Pocket Usatama retains the original mold and ball chain used on the original Tamagotchi Nano model. Both the 2017 and 2019 models have one shell design each, and three cases were released coinciding with each model. The 2017 model uses the original resolution screen from the original Tamagotchi Nano, while the 2019 model uses the higher resolution screen used on later models.

The Pocket Usatama uses completely different sounds from the original Tamagotchi Nano model. These unique sounds were carried over to the 2019 model and the Pocket Usapiyo.


Usatama is an Easter mascot created for Tokyo Disneyland in 2017. In its official backstory, Usatama was born from a mysterious machine called the Easter Egg Factory, which was sent from Toontown to produced painted Easter eggs for Disneyland's Easter celebrations. Usatamas are playful and mischievous, and enjoy causing havoc wherever they go. On the Pocket Usatama, the user is tasked with caring for one, feeding it, making it happy, and playing with it to ensure it doesn't run away.


Opening Animation

The Pocket Usatama features a unique opening animation after setting the clock. A machine will appear and receive three unpainted eggs from above, and then spit out three eggs from its front. Two eggs will be painted, but the third will be blank, and suddenly transform into the user's Usatama.


2017 Version

The Usatama is born into one of two possible groups: Decorated or Painted, with a 50% chance of being born into either of them. There is no way to determine which group the Usatama is in, and the group determines what it can evolve into. These groups are functionally identical to gender on the original Tamagotchi Nano, including the two secret characters. Decorated takes over for "male" and is characterized by the Usatama wearing some kind of accessory, while Painted takes over for "female" and features the Usatama's body painted with various patterns.

2019 Version

Instead of evolving after 24 hours, the Usatama will evolve into a new form if certain actions are taken by the user. Playing any 5 games perfectly in a row will result in it becoming either its Ribbon or Silk Hat forms, feeding it 30 snacks in a row will result in either its Conductor or Gorgeous forms, and catching it when it tries to run away will result in either its Carrot or Goggles forms. There are two secret characters whose method of obtaining is currently unknown.


There are no on-screen icons, and therefore all information is conveyed through the screen and buttons. Usatama is cared for by filling its meters; it has Hungry and Happy meters, each consisting of four units, which are both empty when it's born. If either becomes empty, it will call for attention to fill them.

If Usatama needs something, the user can press the C button for an animation to see what it needs. If Usatama sits on the floor with a dizzy spiral, it's hungry; if it sulks and looks away, it's unhappy. If its Hungry and Happy meters are not empty, it will perform a Close Up.

Pressing the A button opens the main menu, with the options to feed or play. The meal option (a hamburger with Mickey Mouse ears on the 2017 model, and a bowl of salad on the 2019 model) fills one Hungry unit, and will refuse to eat anymore once the meter is full. The snack (a bucket of popcorn) fills one Happy unit, and can be fed even when the Happy meter is full.

The A button is also used to open the lights on and off menu when Usatama has fallen asleep. On the 2017 model, Usatama sleeps at 8 PM if it hasn't evolved, and at 10 PM once evolved. On the 2019 model, Usatama sleeps at 10 PM regardless of whether or not it has evolved. In all cases, Usatama wakes up at 7 AM, turning the lights on itself.

Pressing A and C together will open the menu or turn on or off the sound. Pressing the B button will open the clock screen, and pressing A and C together will allow the user to set the time. These two functions are always available regardless of Usatama's circumstances, except when it has departed.


Playing games increase Usatama's Happy level; winning a game fills Happy by one unit, while a perfect game fills Happy by two. The 2017 model features one game, while the 2019 model features five games.

2017 Version

The minigame involves catching the Usatama when it hides among eggs. Two eggs will appear on the screen and cycle through various different patterns before one is replaced by Usatama. The user must catch Usatama in a net; pressing A selects the left side, and B selects the right side. The game ends if the user doesn't respond quickly enough or selects the wrong side. The game has five rounds. The user must catch the Usatama at least once to win, and five times for a perfect game.

2019 Version

  • Easter Catch: This minigame involves catching the letters that spell the word "USATAMA" in order. Pressing A moves the catcher left, and B moves it right. Catching the wrong letter, or missing the right letter, will end the game. The user must successfully spell out "USATAMA" once for a perfect game.
  • Matching Game:Three spinning slots appear with three possible images (a coin, an Easter egg, and an Usatama). Pressing A or B stops the slots one at a time (left first, then middle, then right). The game last five rounds, and after the third round, the slots will spin faster. The user must successfully match the images five times for a perfect game.
  • Usatama Catch: The user must use a net to catch Usatama from a lineup of moving eggs. Pressing A moves the net, and B attempts to catch. The user must catch Usatama five times for a perfect game.
  • Egg Catcher: A machine holding up two arms will appear, and each arm will randomly hold an Easter egg, a coin, or an Usatama. Pressing A selects the left arm, and pressing B selects the right arm. The user must catch Usatama 20 times for a perfect game.
  • Usatama Dance ♪: Usatama will dance around the screen and then present the user with arrows corresponding to buttons to press (left for A, B for right, once or twice). The user must successfully respond at least once to win the game, and five times for a perfect game.

Running Away

Throughout the day, Usatama will attempt to run away, depicted by it shaking in place before suddenly jumping back and forth, leaving dust trails. Pressing the A button will summon a net to capture it. If the user fails to stop it after one hour, Usatama will stop; the more times the user fails to stop it attempting to run away, the more likely Usatama will depart if ignored. When Usatama is trying to run away, stopping it takes priority over all other functions; therefore, Usatama cannot be fed, played with, or cured of sulking until it is caught. If Usatama falls asleep while attempting to run away, it will resume when it wakes up.


If the user fails to fill the Hungry and Happy meters, and allows Usatama to try running away, Usatama will begin to sulk, depicted by it facing away with tree lines appearing at the top right corner of the screen. Pressing the A button twice will cheer it up. The user will not be able to feed or play with Usatama until it is cheered up, and can't be treated when Usatama is asleep.

Daily Animations

On both versions, at 10:00 AM, 2:00 PM, and 6:00 PM, the Usatama will perform a Close Up.

On the 2019 version, Usatama will appear performing various activities at Disneyland throughout the day, including playing minigolf, fishing, playing with other Usatamas, joining a parade, or watching fireworks.


The Pocket Usatama has two different ending sequences:

  • Running Away: If Usatama is severely neglected, it will run away, leaving a note that says "バイバイ..." ("Bye bye...").
  • Departure: If Usatama is well cared for, it will eventually depart, leaving a note reading "またね!" ("See you!").

In both cases, pressing A and C together will trigger the opening animation to play again, starting the cycle over.


  • The Pocket Usatama was the first licensed Tamagotchi Nano model, and one of two released in 2017, the other being the Gudetama Tamagotchi.
  • The Pocket Usatama 2017 is the only licensed Tamagotchi Nano model to feature the original 24x24 resolution screen.
  • This is the second collaboration between Tamagotchi and Disney, the first being the Mickey Mouse-themed Tama Deco Pierce for the Tamagotchi P's.
  • This is one of three Disney collaboration Nano models, the other two being the Pocket Usapiyo and the Twistetchi.
  • Despite being a Tamagotchi virtual pet, the Pocket Usatama was never advertised through any official Bandai channel, neither on the official Japanese Tamagotchi site nor on Bandai Japan's site. While the 2017 model's packaging has the Bandai logo on the back, the 2019 model's packaging instead has a red square reading "Produced by BANDAI".


External Links

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