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|This article is about a Japanese Tamagotchi release.|
The Pocket Usatama (ポケットうさたま) is a licensed Tamagotchi Nano variant that was distributed exclusively at Tokyo Disneyland in April 2017. It features the Disney character Usatama. An updated rerelease with a larger screen, new shell design, more detailed sprites, new games and growth patterns, and new animations was released in April 2019, coinciding with the release of the Pocket Usapiyo.
Both versions of the Pocket Usatama is functionally similar to the original Tamagotchi Nano. Pressing the A button brings up the main menu, allowing the user to select options to feed or play games. Pressing the C button allows the user to check if the Usatama needs anything. If it sits on the floor looking dizzy, its Hungry meter is empty. If it looks away from the screen, its Happy meter is empty. If neither are empty, it will perform a Close Up.
The meal on the 2017 version is a hamburger with Mickey Mouse ears, while the meal on the 2019 version is a bowl of salad. On both versions, the snack is a bucket of popcorn.
Failing to respond to calls to feed or play will make the Usatama sulk. If left sulking for too long, it will run away.
The Pocket Usatama features a unique opening animation after setting the clock. A machine will appear and receive three unpainted eggs from above, and then spit out three eggs from its front. Two eggs will be painted, but the third will be blank, and suddenly transform into the user's Usatama.
The Usatama is born into one of two possible groups: Decorated or Painted, with a 50% chance of being born into either of them. There is no way to determine which group the Usatama is in, and the group determines what it can evolve into. These groups are functionally identical to gender on the original Tamagotchi Nano, including the two secret characters. Decorated takes over for "male" and is characterized by the Usatama wearing some kind of accessory, while Painted takes over for "female" and features the Usatama's body painted with various patterns.
Instead of evolving after 24 hours, the Usatama will evolve into a new form if certain actions are taken by the user. Playing any 5 games perfectly in a row will result in it becoming either its Ribbon or Silk Hat forms, feeding it 30 snacks in a row will result in either its Conductor or Gorgeous forms, and catching it when it tries to run away will result in either its Carrot or Goggles forms. There are two secret characters whose method of obtaining is currently unknown.
The minigame involves catching the Usatama when it hides among eggs. Two eggs will appear on the screen and cycle through various different patterns before one is replaced by Usatama. The user must catch Usatama in a net; pressing A selects the left side, and B selects the right side. The game ends if the user doesn't respond quickly enough or selects the wrong side. The game has five rounds, and the user must catch the Usatama at least once to win.
The 2019 Pocket Usatama features a total of five minigames:
- Easter Catch: This minigame involves catching the letters that spell the word "USATAMA" in order. Pressing A moves the catcher left, and B moves it right. Catching the wrong letter, or missing the right letter, will end the game. The user must successfully spell out "USATAMA" once for a perfect game.
- Matching Game:Three spinning slots appear with three possible images (a coin, an Easter egg, and an Usatama). Pressing A or B stops the slots one at a time (left first, then middle, then right). The game last five rounds, and after the third round, the slots will spin faster. The user must successfully match the images five times for a perfect game.
- Usatama Catch: The user must use a net to catch Usatama from a lineup of moving eggs. Pressing A moves the net, and B attempts to catch. The user must catch Usatama five times for a perfect game.
- Egg Catcher: A machine holding up two arms will appear, and each arm will randomly hold an Easter egg, a coin, or an Usatama. Pressing A selects the left arm, and pressing B selects the right arm. The user must catch Usatama 20 times for a perfect game.
- Usatama Dance ♪: Usatama will dance around the screen and then present the user with arrows corresponding to buttons to press (left for A, B for right, once or twice). The user must successfully respond at least once to win the game, and five times for a perfect game.
Three times a day, the Usatama will attempt to run away, depicted by it shaking in place before suddenly jumping back and forth, leaving dust trails. It will do this for one hour. Pressing the A button summons a net to catch it. If the player fails to respond in the hour, the Usatama may begin to sulk or successfully run away. If the Usatama falls asleep while attempting to run away, it will resume when it wakes up. The player will not be able to feed or play with the Usatama, but can still check the status and clock.
On both versions, at 10:00 AM, 2:00 PM, and 6:00 PM, the Usatama will perform a Close Up.
On the 2019 version, Usatama will appear performing various activities at Disneyland throughout the day, including playing minigolf, fishing, playing with other Usatamas, joining a parade, or watching fireworks.
The function of Death is replaced with Usatama running away, leaving a note behind. If the Usatama was given bad care, the note will read "バイバイ..." ("Bye bye..."). If it was given good care, the note instead reads "またね!" ("See you!").
- The Pocket Usatama is the first licensed Tamagotchi Nano variant, followed by the Gudetama Tamagotchi, the Eevee x Tamagotchi, and the Pocket Usapiyo.
- This is the second collaboration between Tamagotchi and Disney, the first being the Mickey Mouse-themed Tama Deco Pierce for the Tamagotchi P's.
- Despite being a Tamagotchi virtual pet, the Pocket Usatama was never advertised through any official Bandai channel, neither on the official Japanese Tamagotchi site nor on Bandai Japan's site.