Sega Saturn de Hakken!! Tamagotchi Park (セガサターンで発見!! たまごっちパーク, Appearance on Sega Saturn!! Tamagotchi Park) is the only Tamagotchi game for the Sega Saturn. It was developed by Ancient, and released by Bandai on January 29, 1998.
Exclusive to this game is a line of video game inspired characters whose Adult forms are all based on classic Sega characters, similar to what happened with 64 de Hakken! Tamagotchi Minna de Tamagotchi World introducing Mariotchi and Waruotokotchi.
Gameplay[]
The game plays similarly to the Game Boy trilogy, in which it adapts the classic Tamagotchi experience to a video game console at a much faster pace and can raise multiple Tamagotchi at once.
Unlike it however, this game is not limited to the generation 1 and 2 characters, and takes place in a wide-open environment with a number of facilities where Tamagotchi can interact with things and play with each other. Individual interaction requires the player to move their cursor over them, which can move faster by holding down the B button. Alternatively, pressing L cycles between each Tamagotchi idling around.
In order to unlock the generation 2 line, the player must obtain Oyajitchi and have it lay a different type of egg than usual. Similarly, the process of unlocking the Sega line requires obtaining Sekitoritchi and having them lay a Sega egg.
The season changes every two days, altering the palette, scenery, BGM and weather of the park - cycling from Spring at the start of the game, Tsuyu, Summer, Autumn and Winter, so on and so forth. The meals in the third slot vary from season to season and can be seen in the farms.
The game comes packaged with a unique Power Memory that must be used to make and load save files. If the preloaded file on the cart is wiped, it it impossible to recreate it and the Power Memory will be rendered useless with Tamagotchi Park, although it can be used for other Saturn games.
Overworld Buildings[]
At the start of the game, the park only has four buildings available - the Egg Room, Cemetary, History Hall and Farms. As more kinds of Tamagotchi are raised and the population grows, the park will expand and more buildings will appear. Expansions occur the next time the season changes following the requirements being met.
A Stage 1 park can hold three Tamagotchi at once. Stage 2 is unlocked when there are three adults residing in the park simultaneously, adds the sandbox and toilet, and can hold up to five Tamagotchi. Stage 3 is unlocked with five adults simultaneously, adding the rocket and slide while providing enough space for a total of eight Tamagotchi.
Egg Room[]
This building is shaped like Mikachu and located to the upper left of the overworld, alternatively accessible with the X button. The game starts off with the player picking one of three P1 eggs to hatch on this screen and additional eggs can be chosen afterwards. Up to eight eggs can be available at any given time, but there will always be at least one present. P2 and Sega eggs will only be available after being laid by an Oyajitchi/pink Mametchi or Sekitoritchi/pink Mimitchi respectively, and Obaketchi can only appear when it spawns at the Cemetary. If a Tamagotchi dies without leaving an egg, there is a chance that one will appear in an empty slot.
Single-color eggs hatch into Babytchi, spotted eggs hatch into ShiroBabytchi, Obaketchi serve as Angel eggs and transform into Ghost Jr, and striped eggs hatch into ChibiRomtchi - or ChibiUnitchi if laid by a Sonictchi.
Cemetary[]
This building is shaped like a gravestone and located in the upper middle part of the overworld, alternatively accessible with the Y button. It can hold the records of up to ten, thirty or fifty deceased Tamagotchi depending on the park's size, detailing their name, species, age, final stats and contest placements, the season they died in and whether or not they laid an egg. Interacting with a grave may cause an Obaketchi to spawn and appear in the Egg Room.
History Hall[]
This building is shaped like Professor Banzo and located in the upper right part of the overworld, alternatively accessible with the Y button. It details the progress of the four growth charts (with can be switched through with L and R), such as which eggs have been discovered and what species of Tamagotchi have been raised.
Farm[]
The farms can be found to the south of the Egg Room. While they can't be interacted with, they indicate what the current seasonal food is.
Sandbox[]
The sandbox is located underneath the farms and unlocked at Stage 2. When a Tamagotchi loses a happy heart, there is a chance that they will decide to play in the sandbox, replenishing all happiness and shedding 1g of weight - it is possible for them to go below their base weight by doing this. Babies and Angels cannot go to the sandbox, while no Tamagotchi will play there after nightfall at 8pm.
Toilet[]
The toilet is shaped like a duck and located to the east of the sandbox, unlocked at Stage 2. The higher a Tamagotchi's discipline, the more likely they are to poop in the toilet rather than relieving themselves on the ground. At full discipline, a Tamagotchi will always poop in the toilet and effectively render the toilet icon in the care menu useless.
Slide[]
The slide is located at the bottom right end of the expansion and unlocked at Stage 3. When a Tamagotchi loses a happy heart, there is a chance that they will decide to play on the slide, replenishing all happiness and shedding 1g of weight - it is possible for them to go below their base weight by doing this. Babies and Angels cannot go to the slide, while no Tamagotchi will play there after nightfall at 8pm.
Rocket[]
The rocket is located at the top part of the expansion and unlocked at Stage 3. It can be used to send Tamagotchi back to their home planet.
Care Menu[]
The care menu can be accessed when a Tamagotchi on the overworld is selected. Seven options will pop up and a status window will appear in the top left corner of the screen. When it's nighttime, all options except Mini Tamagotchi House will be blocked off. The care menu will be blocked off entirely if a Tamagotchi is busy at one of the facilities or dying.
Status Window[]
This will pop up when the cursor is over a Tamagotchi, stating their name and species along with their current stats - their level of hunger and happiness represented by hearts, weight, contest placements and level of discipline, intelligence, and strength represented by bars. For Angels, happiness is replaced by effort, Angel Power is measured instead of weight and there is only a single bar that tracks deeds.
Higher levels of discipline and/or intelligence will make a Tamagotchi more likely to use the park's facilities when necessary. While discipline is the primary factor between the three meters regarding evolution, intelligence and power can also prove beneficial and in some cases necessary.
Food[]
This allows a Tamagotchi to be fed meals or snacks to fill its hunger and happiness hearts. There are three options available for each category that all raise weight and their respective stat by varying amounts, with onigiri and meat being available year round while the third option changes with the season. Each Tamagotchi likes and hates certain kinds of food - but while feeding them something it dislikes may constitute as bad care and impact their evolution, their preferences do not have an impact on the stat yields. Feeding a Tamagotchi too many snacks within a small period of time will make it sick.
Angels have an exclusive set of food, with their snacks raising Angel Power and having no drawbacks. If a bat attempts to steal an Angel's snack, it can be scared off by hovering over the Angel with the cursor and pressing the R button.
Meals[]
- Onigiri - 1 Hungry, 1g
- Meat - 3 Hungry, 4g
- Seasonal food
- Strawberry (Spring) - 3 Hungry, 1g
- Fish (Tsuyu) - 3 Hungry, 2g
- Watermelon (Summer) - 3 Hungry, 2g
- Mushroom (Autumn) - 3 Hungry, 1g
- Daikon (Winter) -
- Pie (Angels only) - 1 Hungry
- Crepe (Angels only)
- Cake (Angels only) - 3 Hungry
Snacks[]
- Manju - 1 Happy, 2g
- Ice Cream - 2 Happy, 5g
- Cake - 1 Happy, 8g
- Candy (Angels only) - 2 AP
- Caramel (Angels only) - 4 AP
- Chocolate (Angels only) - 6 AP
Games[]
There are four available games to play:
Happiness Game - Left or Right[]
Much like the one that it is based on from the original Tamagotchi, this game is about guessing which way the Tamagotchi will turn by pressing the left or right button and consists of five rounds, with three or more successes required to win. Instead of being purely reliant on chance, the Tamagotchi will perform one of four patterns, with the direction taken during the final round depending on their current happiness level - with one or zero hearts resulting in the first option, and two or more hearts resulting in the alternative option.
- Left - Left - Right - Left - Left/Right
- Left - Right - Right - Right - Right/Left
- Right - Left - Left - Right - Left/Right
- Right - Right - Right - Left - Left/Right
Winning three rounds fills one happy heart, winning four rounds fills two, and winning all five will max out the Tamagotchi's happiness. A new game will immediately begin after the results fanfare unless the Tamagotchi is at full happiness, in which case it will exit out to the park.
Intelligence Game - Panel de Don[]
This game features a conveyor of hiragana panels and the player must press A or C at the correct hiragana listed at the bottom. The player can also press the left or right to change the targeted hiragana. There's a also a certain amount of tries that becomes lower the higher the intelligence is.
Winning this game increases the Intelligence meter.
Strength Game - Jumping Hurdle[]
This game revolves around the player pressing the A or C buttons to make the Tamagotchi jump over hurdles. Pressing right makes the Tamagotchi faster while left slows it down. The goal is to reach the finish line within a certain time limit that becomes stricter the higher the strength meter is.
The strength meter is increased each successful game.
Effort Game - Cruising Stars[]
While all games raise happiness (or effort, in the case of Cruising Stars) and can provide more than one heart with great results, only Left or Heart and Cruising Stars can max out the meter with a perfect game. Additionally, every game except Cruising Stars takes off 1g of weight when completed. If the Tamagotchi was below its base weight from playing at the Sandbox or Slide, it will be set back to the base after completing a game.
Toilet[]
This will flush the area around the Tamagotchi to remove any poop. If the Toilet structure has been unlocked, the Tamagotchi has a chance to use it instead of pooping on the ground depending on how high its discipline and intelligence are - full discipline will make them always visit the Toilet.
Angels only ever poop after praying and cannot visit the Toilet facility.
Discipline/Praise[]
This is used to punish a Tamagotchi throwing a tantrum or praise a praying Angel, raising the discipline/deeds bar when done successfully. A misbehaving Tamagotchi will refuse to eat or play games even if it is not at full hunger or happiness. Ignoring a discipline call will detriment what a Tamagotchi can evolve into throughout its entire life, even with good care otherwise.
If an Angel has enough Angel Power, they may attempt to pray and spread blessings. If they are praised in time, they will gain progress on their deeds meter. Praising an Angel, regardless of whether or not it was done while they were praying, will make them lose one effort heart. Following the end of a prayer, the Angel will lose a chunk of Angel Power and poop.
Medicine[]
This can be used to heal a sick Tamagotchi or an Angel being accosted by Gaikotchi. There's a needle and pill option which different species require to fully heal. A Tamagotchi may fall ill if left surrounded by poop for too long or naturally as it grows older, alerted with a jingle - if a Tamagotchi gets sick three times in a single growth stage, it will die.
Mini Tamagotchi House[]
Analogous to the lights icon on the virtual pets, selecting this option will put the Tamagotchi to bed in a sleeping pod and allows for them to have a restful sleep. If all Tamagotchi are asleep and there are no babies in the park, the R button can be used to advance time by one hour until a Tamagotchi awakens.
Shutting an Angel in their house before they go to sleep - even during their yawning animation when the Mini Tamagotchi House is the only available icon on the menu - will summon Gaikotchi.
Contest[]
There are three contests the Tamagotchi can enter, each pertaining to a different stat. A Tamagotchi's best rank in a contest will be shown to the side of its respective stat, and winning all three contests as a teen will allow a Tamatchi or Tongaritchi to achieve alternate forms for several adults.
Discipline Contest - Lunch Without Leftovers[]
The Tamagotchi is given a selection of food. The goal is to eat then entire selection before their opponents does.
Intelligence Contest - Panel de Don Don[]
It's similar to the Panel de Don mini game except the user now has to spell out the word "たまごっち" within a certain time limit indicated by 3 red lights.
Strength Contest - Time to Run[]
The Tamagotchi must race against 4 other opponents. The user may encourage their Tamagotchi by repeatedly pressing the A or C button but it consumes stamina.
Death[]
A Tamagotchi can die if the are left sick or starving for an extended period of time, get sick three times in a single growth stage or simply from old age. When a Tamagotchi starts to die, they will collapse onto the ground alongside a droning alert chime and turn or flash blue, after which they can no longer be interacted with. They will spend just under an ingame hour in their death throes before their body dissipates and reforms into an Obaketchi. Interacting with them provides the option to record them at the Cemetary (which provides a chance for their sprit to emerge and go to the Egg Room) or dismiss them.
Adult Tamagotchi may lay an egg just before they die, which will take their place in the park immediately after choosing whether or not to record them at the Cemetary. If the parent won multiple contests during their lifetime, the offspring may inherit some of the respective stat. Healthier adults are more likely to lay eggs, and the overall chance increases if the Tamagotchi lived long enough to begin losing hearts faster than normal. Each adult lays a unique color of egg, which will be recorded in the History Hall and begin showing up in the Egg Room, providing the opportunity for P2 and Sega Tamagotchi to be raised without always needing to rely on successive generations.
Oyajitchi, Sekitoritchi and Sonictchi cannot be raised until after the deaths of the first Maskutchi, Zuccitchi or Pengotchi respectively.
Angels[]
An Angel may depart in one of two ways - with enough neglect to trigger transformation into Deviltchi, or when an adult reaches the end of their natural "lifespan" and is ready to ascend to the Tenshitchi Capital. Angels that are preparing to fly home will start waving and saying goodbye, spending a while giving their farewells before vanishing and leaving an empty spot in the park. They do not leave any eggs, nor can they be recorded at the Cemetary.
The first Chestnut Angel/Chubby Angel, Tarakotchi Angel and Oyajitchi Angel raised cannot evolve into the Twin Angels, Cactus Angel or Shogun Angel respectively. If the same species of Angel is raised twice in a row, the next Obaketchi that spawns at the Cemetary may be listed in the History Hall as a separate character, in which case it will transform into a Ghost Jr that evolves into Lucky Unchi-Kun after several days.
Gallery[]
Promo Images[]
Game Screenshots[]
Miscellaneous[]
Trivia[]
- The Generation 1 Tamagotchi and their Angel counterparts or variants such as ShiroBabytchi have rigid outlines and less frames of animation compared to the rest of the Tamagotchi in the game.