Tamagotchi Ocean TamaOtch Doraemontchi
This article is about a Japanese Tamagotchi release.

TamaOtch (玉緒っち Tamaotchi) is a limited edition Tamagotchi named after the Japanese actress Tamao Nakamura. It was released in Japan in April 1998.


TamaOtch Tamao-Nakamura

Tamao Nakamura with a TamaOtch.

The TamaOtchi was released in one pink shell, with violet borders and logo, and red buttons. There are patterns of cherry blossoms on each side of the screen. TamaOtchi is below the logo, painted violet. Due to the production material used for the shell, some with frequent sun exposure would eventually become discolored into a bright orange color, though the painted portions maintained their original coloration.



3 eggs

The three eggs on the TamaOtch

The objective of TamaOtch is raising it to grow up to become a successful movie star. The player will help train their Tamagotchi for performances. Also, its sound and touch sensitivity is stronger than most of the Tamagotchis in the vintage era, meaning that the player can interact with their Tamagotchi by making a loud noise or tapping on the case of the unit.

When starting a TamaOtch, there are three eggs available to choose from. It has been rumored that the egg chosen will affect the character obtained, although what the egg affects, if anything, is still unclear.


Check Meter

The check meter has 5 screens: Age and weight, discipline, hunger, happiness and practise.


In the box, the caretaker can feed Tamaotchi a meal or a snack. When Tamaotchi is unhappy, the caretaker can send her a fanletter to make her happy. (see Events section)

Happiness Up Game

The TamaOtch features a slot game. The A, B and C buttons are used to stop the reels.

Training Games

There are three different training games; Ad-lib ( Adoribu), Dancing ( Odori), and Acting ( Shibai). There are three rounds each of which contains three moves. There are two moves which can be chosen from, one of them will be performed through pressing A and the other through pressing B. For Ad-lib, the character can either act confused (button A) or surprised (button B), for Dancing, it can either move left (button A) or right (button B), and for Acting, it can either act sad (button A) or happy (button B). The round starts by having the user press a button three times to form a sequence, and then Tamaotchi will copy the sequence. She will always get the first two right, but can get the third one right or wrong. When she gets it right, the user should tap the case, and when she gets it wrong, the user should press A. This is then repeated twice more, and if Tamaotchi gets eight or nine moves right, she will gain training points and lose one gram of weight, however if she gets less than three moves right she will lose a happiness heart. Four successful training sessions will fill the training bar. The training games also affect which character it will become.


The toilet icon is in the shape of a squat toilet. It functions the same way as any other Tamagotchi. One flush will remove one poop on the screen. It is possible to clean poop while Tamaotchi is sleeping.


If Tamaotchi is being ill behaved, the caretaker uses this icon to discipline her. Sometimes she might call for discipline when she wakes up.


The medication icon is used to cure Tamaotchi when she is unwell, or has a tooth ache.


The lights icon is used to turn off the lights for Tamaotchi when she goes to bed. Sometimes she might turn the lights off herself. When she wakes up, she will turn them on herself. When she is awake, this icon is inaccessible.

Stage Time

Every day Tamaotchi will perform on stage for 30 minutes. When she starts performing depends on the character, although it is generally in the evening.


There is no icon for attention; instead she will flash a message in hiragana (おはようございます) across the screen. This will happen when she hatches from an egg or has empty meters, including the training meter. If neglected enough at later stages, she will eventually retire and drive away.


Occasionally, an unusual event may occur. They are uncommon and are generally randomly triggered.

  • Tamaotchi may walk off the screen when a button is pressed; when this happens, the user should tap the case to get her to come back.
  • Tamaotchi may refuse to eat or train even when it needs it; when this happens, the user should give it a fan letter.
  • Tamaotchi may forget the user and greet them with a different message; when this happens, the user should tap the case to get her to remember them.